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View & Display

Everything here lives under the View menu, and most of it is also in the View panel.

Zoom and pan

Action Shortcut
Fit view to instances Cmd+= / Ctrl+=
Fit view to selection View ▸ Fit View to Selection
Reset view R
Toggle pan mode P

With the mouse and trackpad:

Gesture Does
Scroll (wheel or two-finger) Pan
Ctrl + scroll, or trackpad pinch Zoom toward the pointer (Ctrl on macOS too)
Middle-button drag Pan
Hold Space and drag Pan
Drag on empty canvas Draw a selection box

Default to Pan Mode (P) makes a plain drag pan instead of drawing a selection box — handy when you're reviewing rather than editing. You can still drag nodes in pan mode. In pan mode, Space-drag selects instead, Cmd / Ctrl-drag zooms, and double-clicking empty canvas resets the view.

Two aids for precision work:

  • Crosshair When Zoomed — draws crosshairs so you can line a point up exactly
  • Magnifier When Moving Nodes — a loupe follows the node you're dragging

What gets drawn

Toggle Shortcut
Show instances H
Show node names T
Show edges Cmd+Shift+Tab
Show non-visible nodes V

View ▸ Display sets a coarser policy for showing occluded geometry:

Mode Shows
Manual Whatever you toggled by hand
Only selected (with hidden points) Just the selected instance, hidden points included
All instances, visible points only Every instance, visible points only
All visible + selected hidden points Everything, plus the selected instance's hidden points

Color

View ▸ Apply Distinct Colors To decides what the palette is spent on:

Mode Distinct colors per
Auto (Node / Track) Nodes when there are no tracks, tracks when there are
Tracks Identity — the right choice for reviewing tracking
Instances Instance — useful on frames with several untracked animals
Nodes Body part — useful for checking a skeleton
Edges Connection

View ▸ Color Palette picks the palette: standard, five+ (more distinct hues, for many tracks), or alphabet.

View ▸ Color Predicted Instances controls whether predictions get the same color treatment as user labels, or are drawn distinctly so you can tell at a glance what still needs accepting.

Sizing

  • Node Marker Size — how big the node circles are
  • Node Label Size — how big node name text is
  • Edge Style — Line or Wedge (wedges make direction along a chain readable)
  • Trail Length — how many frames of motion history to draw behind each instance
  • Text Size — the whole UI's text scale (Cmd+Shift+= / Cmd+-, and Reset to Default)

Layout

  • Side Panel — show or hide the panel column
  • Sidebar on Left — move it to the other side
  • Allow Multiple Panels — open several panels at once instead of one at a time
  • Panels ▸ Reset to Defaults… — put the layout back

The Panels menu opens any individual panel; see the panels reference.